Ohand you have to factor in the value of sometimes opening a foil full-art land as well
It can be the original base set or newer sets like Sword and Shield
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The item may have identifying markings on it or show other signs of previous use
Pirates 3 Subterranean Schooner [2lrfbTj6fGHJ4aDrXl7IIP] 3 Inti, Seneschal of the Sun [421g7bLdyXrmMEOEw7OBIJ] 1 Gastal Thrillroller [3rj9Si8ZWFcPWkQdgF86gq] 3 Fearless Swashbuckler [5wOdg5ZeC21eHQlViiLj9i] 2 Captain Howler, Sea Scourge [5sKl52XUsBYovTtQBtPZfV] 2 Magmatic Galleon [6AvV5y5fHsORcEMwSUSGg] 2 Spell Snare 4 Spyglass Siren [21k9FyIFEz1xpQ3NKerMKD] 4 Marauding Mako [2D12Pi8acw23rvAJ3dpcnr] 4 Burst Lightning [89cx2z1qwO7jcnquIiomT] 4 Scrounging Skyray [4egjzEonK7U51Ceh9c35pX] 2 Staunch Crewmate [62GRh9jy9sU5oOWfzkPZkd] 2 Broadside Barrage [16bKvbxzkfGosSLRbPoXke] 4 Secluded Courtyard [5hh5TYx7EBTWIjnE4wE1gE] 4 Swiftwater Cliffs [2N8PNtccDhAygcd1ftPJtR] 8 Island 8 Mountain Tokens : 5x Map // Treasure tokens Ahoy there

I love the balance here, since sacrificing artifacts for profit could easily suggest a deck that sits back and durdles, hiding behind a large handful of cards, but then, making a creature unblockable suggests a more aggressive stance with creatures that want to get in there with combat damage